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If the Scipii sweep Carthage out of the way, Numidia will most likely have been conquered or simply be ignored. Given time and resources, a player could develop the myriad of modestly profitable African settlements (Thapsus is not as wealthy as Carthage but shows a lot of potential) but, like the Julii, that would take a long time. Another problem is that Carthage is the only city in Africa that is REALLY worth the effort. They could tire easily when wearing armour, especially when fighting under the cruel Sahara sun. Northern Africa is a desert environment, a harsh place that Romans are not used to. The mercenaries in the region are powerful, (like mercenary Elephants and Balearic Slingers) but if the player has enough money to afford such troops, they are generally well worth it. Use Roman units like the Incendiary Pig against elephants. Again, these units can be dealt with, partly because Carthage takes a long time to start producing good units. I mean, Iberian Infantry and Town Militia? Really? However, a Scipii player must beware: the Carthaginians field powerful units like The Sacred Band, and Elephants. What’s more, the beginning Carthaginian troops are not that hard to deal with. The Scipii have the Corvus Quinquireme, the juggernaut of the sea. Indeed, their enemy, Carthage, can only be reached by sea. The Scipii are reliant on their navies their territory is split in two by the Brutii province of Croton. Short campaign goals: Hold 15 provinces and outlast or destroy Carthage and Numidia The patrician Scipii family is devoted to one cause: grinding those Carthaginian scum into submission, and if that is not possible, into the desert sands. This would mean the pointless upkeep of armies that need to be out in the field. Another problem is that, to pacify captured regions, the player will have to garrison their armies in the city, where they can be retrained, but they would not see much action. Extreme caution is required (use spies and assassins). One problem with this is that the dark forests beyond Roman lands can provide perfect platforms for ambushes and the like. If the player so chooses, they can blitzkrieg through the barbarian lands. Not to mention, they won t have very big populations, either, making unit recruitment HARD. Developing these cities will take some time. The barbarian cities are relatively poor and weak. Another perk is that your starting army contains a unit of Roman archers and Triarii! How handy! Disadvantages: Besides, once you gain the upper hand, barbarians flee like the uncivilized savages they are. The barbarians themselves cannot make siege equipment (although there may be a mod (is there?), which, when enabled, will allow barbarians to recruit ballistae and onagers from captured artillery ranges). True, the barbarians field powerful early-game and late-game units such as Berserkers, Foresters and British Chariots, but with the right strategy, combined with the hardy Roman troops, a beginner can deal with these problems. Most of the barbarian armies are not as good compared to the civilized, disciplined legions of Rome. Short campaign goals: Hold 15 provinces and outlast or destroy the Gauls Long campaign goals: Hold 50 provinces including Rome The noble Julii have been tasked with exterminating the unwashed barbarians of Gaul, Britannia, Spain and Germania. This is all outlined in greater detail below. This is indeed a very tough choice, as the three Roman campaigns and families have their disadvantages and advantages. The three Roman factions that are playable at the beginning of the game (before you have unlocked any other factions) are the Julii, the Scipii and the Brutii.Ī common question that plagues the new player is: Which faction do I want to play? If the sound in any of your video clips is too loud and drowns out the music, right-click the clip and select ‘Volume’ to turn it down or mute it. Tracks will be added to your clip, where you'll trim and move the clip to the appropriate part of the video. Click 'Add the audio file', navigate File Explorer to find your music, then click OK. So, if you've created narration for your video, here is where you'll add that to your video. If you need some suitable tunes, we've rounded up some of the best music samples & SFX libraries out there for stock audio.Ĭustom audio, on the other hand, is simply a space for uploading your own recordings. Pick one, preview it, and tick the box 'Sync your video to the music's beat' to keep everything in rhythm. If you opt for the video editor's built-in background music, you gain access to a handful of stock audio files. In the top-right there is the 'Background music' option, and next to it 'Custom audio'. You have two options for getting music into your video. Move the green slider under the preview window to choose when the effect should appear, and use the arrows to adjust its angle and direction. Subtle ones are usually the most effective, but they’re fully customizable so you can tone down the more dramatic ones. These are fun particle effects that you can use to draw attention to something in your video. This isn't full-on 3D modeling and rendering software, though. To make things even more special, select 3D effects. Make your choice, then click Done to confirm. All the presets have a vintage look, and sadly aren’t customizable, but there’s quite a wide selection. Click a video clip or photo, then select the Filters icon and choose an option. There are also Instagram-style filters to add a touch of style to your video. The app will automatically adjust how long photos are shown to sync with the music. Each theme will add different music to your video, with appropriately styled titles. To give your video a totally new look, select Themes 0 it's located in the three-dot menu in the top-right corner. Select a frame from the Storyboard, then click the icon and choose a style. This adds some interesting panning and zooming effects that are particularly effective for still images. To see the Motion option, first make sure a photo or video is highlighted. Select a style from the list on the right (unfortunately these aren’t customizable), then choose a position. If the video clip is at least two seconds long, the text will be animated when it appears. You're free to edit the duration of title cards in the same way you trim videos - by setting the trim handles to the start and end points. There are loads of templated fonts and background cards to fit different tones. Highlight this thumbnail, then press Text to alter the style and words. This places a new card at the start of your storyboard - though you can drag and drop this deeper into your video if you need it. To add titles or captions to your video, click 'Add title card'. Now your playscreen (viewport) will be not centered so adjust these, I give you an example on my TV, yours may vary:Ĭustom viewport Y pos. Of course, there are consoles that use the full 240p like Nintendo64 or PlayStation (in most games, there are exceptions) so for those consoles you should set Custom viewport height to 480.Īnd then there's Atari 2600 at 210p (custom vp 420) if I remember right When you search for pixel perfect image vertical resolution is more important than horizontal. On NTSC screen will be filled completely on PAL you will have black borders on top and bottom but this is correct: any try of increasing this number will result in pixel doubling and graphics deformation. It is well known that PAL has 256 (288 in overscan mode) pixels tall but most if not all Genesis, SNES or NES games only use 224, therefore the size of the viewport you must set is 448. Others like NES or SNES used 256 (512) horizontally but were stretched by the TV so setting width to 640 should do fine with Raspberry composite output. That should get you the equivalent to 320x224 consoles like Sega Genesis output (you set 640x448 because RPi composite resolutions are fixed at double res PAL/NTSC). Then, if you are in a retroarch core, enter retroarch menu (hotkey+B) go to "Settings", "Video" and set "Aspect ratio" to "Custom", then adjust these: Also I recommend you very much you change to non-interlaced (progressive) mode (sdtv_mode=18 for PAL or 16 for NTSC) as interlaced hurts your eyes and for fidelity purposes, most games on most consoles did progressive back in the day You should try to set sdtv_aspect to whatever number be 4:3 (you are stating you are using it on 16:9). Hi! All that follows is assuming you are using composite output. Is there a way to preserve original aspect ratio in a decent way? but It seems to "eat" some of the pixels on the image and the result it's not very good. I found a way to tweak the aspect ratio inside Retroarch. If I set the aspect ratio to 16/9 in the visual menu of Recalbox then I get Up an Down black bars which is not desired at all. If I set the aspect ratio to 4/3 in the visual menu of Recalbox everything is ignored and stays as it is. What I want to do is to add black bars left and right of the screen (if possible only ingame), this is the default behavior on the 1080p tv/monitor screens to preserve original aspect ratio, but somehow is ignored when using a CRT-TV. so, every system I run (snes, psx, n64, megadrive.) looks deformed or stretched. The thing is, most systems where designed with a 4:3 aspect ratio in mind. I have an old CRT-TV and the aspect ratio is 16:9, the settings on the config.txt are: Hardware (Micro SD, Power Supply, etc.): MicroSD(32GB), 5V3A, USB-FlashDrive(128GB) This tool typically has slots for multiple hook sizes, which makes it easy to find the right one. Alternatively, you can use a hook gauge, which is a small tool that allows you to measure the diameter of your hook more accurately. You can use this measurement to determine the hook size by looking at an actual hook size chart. To determine the size of your hook, you can use a ruler or hook gauge.įirst, lay your hook on a flat surface and measure from the tip of the hook to the end of the handle. Whether you are following a pattern or creating your own, using the right size hook will ensure that your finished product looks as it should. If you are an avid crocheter, you know how important it is to use the correct hook size for your project. Measuring Hook Sizes with a Ruler or Gauge Understanding the hook size chart will make it easier for fishermen to pick the right hook for their fishing activity. Even though some fishermen tend to use larger hooks to catch more significant fish, it’s essential to examine not only the hook size but also the fishing line’s power, bend, and lure to guarantee the success of fishing. It is necessary to note that bigger hooks cannot successfully catch smaller fish, and vice versa. Using wrong or proper size hooks might result in losing fish or damaging delicate species. It’s essential to choose the right hook size for the type of fish you’re targeting. The actual hook size chart ranges from small sizes like #32 up to large ones like 20/0.įor instance, smaller hooks like #32 hooks are used for catching small fish species like trout and bluegill, while larger hooks like 20/0 are designed for catching big ocean dwellers like sharks and tuna. Hook size is determined by the gap between the shank and point of the hook, as well as the length of the shank and overall size of the hook. Comparison of Common Fishing Hook Sizesįishing hooks come in a variety of sizes to accommodate different types of fish and fishing techniques. It’s essential to keep in mind that different brands may have slightly different measurements, hence it’s critical to consult the manufacturer’s hook size chart when buying new hooks.īy utilizing the proper size of hooks, you’ll be more successful in catching fish and minimizing damage to the fish’s mouth. The majority of hooks follow one of two sizing systems: the Aught scale or the numeric scale. The hook sizes range from size 1 to size 32, with smaller numbers indicating larger hooks and larger numbers indicating smaller hooks. Overall, taking the time to understand hook sizes will greatly improve your chances of success on your next fishing trip. It’s also worth noting that different styles of hooks will have different sizes, so do your research to make sure you have the appropriate gear for the type of fishing you plan to do. Using the right hook size is important to prevent injury to the fish, as well as ensuring that the hook is securely set. A smaller hook will work well for smaller fish, while a larger hook will be necessary for bigger catches. The size of a hook is determined by its length and width, as well as the size of the gap between the hook point and shank. Why Hook Sizes Matter in FishingĪs an angler, understanding hook sizes is crucial to making sure you have the right gear for the fish you’re targeting. So, before heading out on your next fishing trip, take the time to research and choose the right hook size for your target catch. For example, a large hook may scare away small fish, while a small hook may not be strong enough to reel in a larger fish. It’s also important to consider the type of fish you are targeting, as different fish species require different hook sizes. However, a hook size chart actual size can vary between brands and even models, so it’s important to check the actual size of a hook before using it. Hook sizes come in numbers, with smaller numbers indicating larger hooks, and larger numbers indicating smaller hooks. When it comes to fishing, understanding hook sizes is essential for selecting the right gear. Imagine being able to identify the perfect hook for your bait with ease, and no more getting frustrated when the hook is either too small or too big for the fish you are targeting. You can now use a chart that displays the hook size in its true size for accurate results. However, many normal, simplified features present in RM2k(3) have been removed. It is the first RPG Maker which can use Ruby, making it far more powerful than previous versions programming-wise. RPG Maker XP (also referred to as RMXP) was released on 16 September 2005. This was the first version made by Enterbrain, which had previously been a part of ASCII. The main difference is the introduction of a side-view battle system similar to that found in the Final Fantasy games on the Super NES and the Sony PlayStation. RM2k games can be ported to RM2k3 (but not back to RM2k, the conversion is permanent), and most resources are interchangeable. RPG Maker 2003, also referred to as RM2k3, is largely an improvement of RM2k. There is text in dialog boxes, by manner of overlaying sprites, or maps lain with text, but not plainly on the screen. It does not support text output and can program only two buttons, Z and X. This limit however is rarely a problem (normally 5000), and even when it is, an unofficial patch exists which can bump most limits much higher at the risk of potential game corruption. The tilesets also have a similar non-limitation, but because tiles must be entered into a database, there is a limit on tiles. Unlike RM95, which can only use one 'set', RM2k can use an unlimited number of sprite sheets with specific sizes for each type. While it is possible to do more with RM2k, it uses lower resolution sprites and tiles than RPG Maker 95, but it does not have a noticeable limit of 'sprites'. RPG Maker 2000, also referred to as RM2k, was the second release of RPG Maker for Microsoft Windows and is the most popular and used RPG Maker so far. Despite being an early version, RPG Maker 95 has both a higher screen resolution, and higher sprite and tile resolution than the several following versions. RPG Maker 95 was the first Microsoft Windows-based RPG Maker software. RPG Maker was a product that came from various programs that ASCII Corporation had included in ASCII along with other users' code submitted to it, which the company decided to expand and publish into the standalone game-making toolkit. This, along with its follow-up RPG Tsukūru Dante 98 II, was made for NEC PC-9801, and games created with these programs can be played on a Windows computer with emulators called Dante for Windows and D2win, respectively. Some video games made in RPG Maker engine (such as Super Columbine Massacre RPG! and Heartbeat) garnered controversy by many audiences.Īccording to Enterbrain, RPG Tsukūru Dante 98, released on December 17, 1992, was the first software of the RPG Maker series, although there were a few versions of RPG making software by ASCII preceding it, dating back to 1988. One feature of the PC versions of RPG Maker programs is that a user can create new tilesets and characters, and add any new graphics the user wants.ĭespite being geared towards creating role-playing video games, the engine also has the capability to create games of other genres, such as adventure games (like Yume Nikki), story-driven games or visual novels with minimal tweaking. All versions include initial premade tilesets, characters, and events which can be used in creating new games. Most versions include a tile set based map editor (tilesets are called chipsets in pre-XP versions), a simple scripting language for scripting events, and a battle editor. RPG Maker is a program that allows users to create their own role-playing video games. Most of the later engines have been officially translated. The RPG Maker series was originally released primarily in Japan, but it was translated by fans in China, Taiwan, South Korea, Russia, and North America with RPG Maker 2000 and RPG Maker 2003. The Japanese name, Tsukūru, is a pun mixing the Japanese word tsukuru ( 作る), means "make" or "create", with tsūru ( ツール), the Japanese transliteration of the English word "tool". RPG Maker, known in Japan as RPG Tsukūru ( RPGツクール, sometimes romanized as RPG Tkool), is a series of programs for the development of role-playing video games (RPGs) with story-driven elements, created by the Japanese group ASCII, succeeded by Enterbrain. (Would give this a 0 stars but it didn't let me). I had to add SOO many other herbs to make this slightly more palatable. The cauliflower was nice and subtle, but the cheese was definitely not enough. What?! Who thought of the combination of soy sauce/tamari with brown mustard?!? Tried this and just terrible. Seriously, save your time making something else. We used veggie spiral pasta to make it even healthier. It was creamy and tasty and my husband said it was the best mac and cheese he had ever had. The instant pot made the process very quick and less mess. Allow 10 to 15 minutes for pressure to build. Select high pressure according to manufacturers instructions set timer for 4 minutes. I modified this recipe to add more veggies, and I used salt, and for the mustard Dijon and spicy. Combine macaroni, chicken stock, salt, dry mustard, liquid smoke, paprika, pepper, and garlic powder in a multi-functional pressure cooker (such as Instant Pot). Recreated the meal that I get from delivered. This is a great recipe Hidden Cauliflower Mac ‘n’ Cheese, had fun making it over the weekend. Store leftovers in an airtight container in the fridge for 4 days. Taste and adjust the seasonings as needed and serve warm. Step 4Īdd the Cheddar and parmesan and stir well. (A little sticking is to be expected, but it will loosen up when you stir.) Use the spatula to mash any intact cauliflower florets against the side of the pot to help them dissolve into the pasta sauce. When the floating valve drops, remove the lid and stir the pasta well, using a spatula to break up any pasta that has stuck together or stuck to the bottom of the pot. When the cooking cycle is complete, let the pressure naturally release for 10 minutes, then move the steam release valve to Venting to release any remaining pressure. While the pot is coming to pressure, shred the Cheddar (you should have about 1 cup, tightly packed). Select Manual/ Pressure Cook to cook on high pressure for 3 minutes. Secure the lid and move the steam release valve to Sealing. Stir well to combine, then add the cauliflower on top without stirring, making sure that the cauliflower layer completely covers the pasta for even cooking. Pour the pasta into the Instant Pot and add the water, soy sauce, mustard, and salt. Now, we know that 90° clockwise rotation will make the coordinates (x, y) be (y, -x). Solution: As you can see, triangle ABC has coordinates of A(-4, 7), B(-6, 1), and C(-2, 1). Rotate the triangle ABC about the origin by 90° in the clockwise direction. We can show it graphically in the following graph.Įxample 4: The following figure shows a triangle on a coordinate grid. So, for the point K (-3, -4), a 180° rotation will result in K’ (3, 4). Solution: As we know, 180° clockwise and counterclockwise rotation for coordinates (x, y) results in the same, (-x, -y). The negative sign is moved to the right-hand side (RHS) by. Show the plotting of this point when it’s rotated about the origin at 180°. In algebra, when functions are written, the left-hand side (LHS) is always positive. It will look like this:Įxample 3: In the following graph, a point K (-3, -4) has been plotted. So, for this figure, we will turn it 180° clockwise. Example 1: Find the position of the point K(5, 7) after the rotation of 90°(CCW) using the rotation formula. Solution: We know that a clockwise rotation is towards the right. The images are represented in the following graph.Įxample 2: In the following image, turn the shape by 180° in the clockwise direction. Thus, for point B (4, 3), 180° clockwise rotation about the origin will give B’ (-4, -3). Similarly, for B (4, 3), 90° clockwise rotation about the origin will give B’ (3, -4).ī) For clockwise rotation about the origin by 180°, the coordinates (x, y) become (-x, -y). Example 1: Find an image of point B (4, 3) that was rotated in the clockwise direction for:Ī) As we have learned, 90° clockwise rotation about the origin will result in the coordinates (x, y) to become (y, -x). FoneDog Android Data Recovery Full Version Free Download Whenever you’re unable to access Android data, this type of software will come in handy. These are just a few examples of when you can use FoneDog, or any data recovery solution for that matter. If you’re unable to access a device’s SD card for any reason and you don’t want to lose the data stored on it, using a data recovery program will allow you to access the SD card’s files. If you have a damaged Android device that makes your data inaccessible, such as if you’ve dropped it and the screen isn’t working, data recovery is worthwhile.ģ. In situations where you accidentally delete a photo or text message, or a firmware update has mistakenly deleted personal files, FoneDog can be used.Ģ.Ğxtracting data from damaged Android devices. Believe it or not, these types of data recovery tools have lots of situations where they are viable to use including:ġ. Who is FoneDog Android Data Recovery for?Īs great as FoneDog Android data recovery sounds, you might be wondering when it’s suitable for you to actually put it to good use. Install the software on 1 PC, $39.95 (one-time payment)Īdditional licensing options are available which include tools like Android Backup & Restore, but these are more expensive and aren’t necessary for data recovery. Install the software on 1 PC, $39.95 (one-time payment) There are two licenses available, depending on the type of computer you have: A free version can be downloaded, but this is very limited and won’t provide the full experience. The features above sound great but to access them, you’ll need to purchase a license. It can be installed on Windows and Mac computers. It doesn’t require Android to be rooted in data recovery. It uses a straightforward recovery process that is easy to follow.ĭata can be recovered from Android internal storage or SD card.Īndroid data can be previewed before recovery. Texts, music, photos, videos, and WhatsApp data are recoverable from Android. 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